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Wwise and Unreal Engine Implementation
Within this project, I had all the audio from this videogame unreal session stripped away. Then created my own audio and implemented them using Wwise.
![](https://static.wixstatic.com/media/bc4916_402cd457ac174b03ba4b73aea3b1f39bf000.jpg/v1/fill/w_638,h_359,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/bc4916_402cd457ac174b03ba4b73aea3b1f39bf000.jpg)
Videogame Linear Test
Took this promotional video of overwatch, where it was stripped from the original audio and replaced by the audio I had edited within Logic.
![](https://static.wixstatic.com/media/bc4916_8fd24b62ae9342609064cfaadcbb3660f002.jpg/v1/fill/w_638,h_359,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/bc4916_8fd24b62ae9342609064cfaadcbb3660f002.jpg)
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